Rock Landscape Shader_010

Rock Landscape Shader_010

3docean

1 Texture Map and Procedural Effect Shader Utilize one of the following maps to achieve a realistic look: * Color map: Define the base color of your object * Specular map: Add highlights and shine to your texture * Diffusion map: Control how light interacts with your object's surface * Luminance map: Determine the brightness of specific areas on your object * Bump map: Create detailed textures and normal maps Seamless 4096x4096 TIF images and C4D files (R15) are available for use. This texture map can be applied in conjunction with Terrain Mask Shader Channel, layered with procedural effects, or used with any software that supports Displacement Maps. To optimize rendering, use the matprev_env.hdr file located in the C4D material preview folder. Render options include: * IBL (Image-Based Lighting) * GI (Global Illumination) * AO (Ambient Occlusion) Choose from two lighting options for your rock texture: * Rock_010 NatLum: A natural, earthy tone * Rock_010 ArtLum: An artistic, stylized look

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