Robotic toy arm rigged low poly Low-poly  3D model

Robotic toy arm rigged low poly Low-poly 3D model

cgtrader

Robotic toy arm rigged with remote control. Rig with instructions and animation with remote control included. Designed for close-up. Easy to use. Units of file: centimeters. Size in centimeters robotic toy arm: 27.4 (X axis), 50.5 (Y axis), 54.5 (Z axis). Size in centimeters remote control: 15.8 (X axis), 9.6 (Y axis), 4.1 (Z axis). Real world scale. (1,1,1). Focused on the origin. TOPOLOGY Two object with 43 manifold meshes (8 remote control and 35 robotic toy arm). 100% quads. (25,251 total: 3,844 remote control and 21,407 robotic toy arm). 25,249 vertices total: 3,838 remote control and 21,411 robotic toy arm). 50,502 edges total: 7,688 remote control and 42,814 robotic toy arm). Subdividable topology. Clean edge flow. No isolated vertices. No coincident vertices. No coincident/coplanar faces. No faces intersected. No faces distorted more than 45 degrees. No loss geometry. No poles with more than 5 edges. RIG Two armature, with 53 bones in total, 27 animables and other auxiliary. Rig instructions and animation with remote control included. Includes system FK and IK, interchangeable through a property of armature. Includes a bone for holding objects. The bones are replaced by shapes, with forms and color guidance. The actions and its range of allowable values are controlled by constraint on each bone. The objects and auxiliary bones are hidden and another layer. Easy to use. UVMAP AND TEXTURES Normal outward. UV without overlapping. Twenty-two materials, one for each color, and optional procedural texture, so you do not need to use textures. All textures of 8192x8192 pixels. Image textures included: control_robotic_toy_arm_diffuse.png control_robotic_toy_arm_bump.png control_robotic_toy_arm_normal.png (OPTIONAL, also included in .zip) robotic_toy_arm_diffuse.png robotic_toy_arm_normal.png (OPTIONAL, also included in .zip) PREVIEWS The images of the mesh and bones are in orthographic view. Renders with the Blender internal engine. All without post production.

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