
ROBOTECH Inherit the Stars Spheris Power Orbs RRT Strategy GAME PIECES
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It appears that you've provided a comprehensive guide to the rules and mechanics of a tabletop game, specifically focusing on fleet operations, research and development, and various technologies. I'll break down the key points for clarity. **1. Fleet Operations** * A unit can function as a Resource Collector, Factory, Command and Control center, Research and Development facility, and storage facility. * Operating costs are: + Mothership: 10 RP + FTL (Faster Than Light): 5 RP + SD (Star Drive): 3 RP **2. Fleet Deployment** * Fleets can be deployed in various locations, with different operating costs. * A fleet's resource points determine its mobilization pool (1 RP = 100 Mobilization Points). * Armies are deployed when terrain features need to be cleared. **3. Army Operations on Planets (RRT)** * The defender sets up the board. * The attacker decides which side to approach the objective. * Mobilization points govern resource purchases for the army. * The winner gains RP of terrain, control over ruin markers, and abilities, and can return to the fleet or be left in a garrison. **4. Fleets In/Out of Operational Status** * Only as many fleets can be in operation as your Resource Points allow. * If you no longer support a fleet by the end of a turn, it must be retired. **5. Fleet Deep Space Battles** * Small space craft are not launched due to maneuvering difficulties and liability to recover. * For each class of ship present in a sector, roll d6 for attack rolls: + Mothership: Attack 3-6, HIT POINTS 3 + FTL: Attack 5-6 + SD: Attack 5-6 **6. Research and Development (Combinations)** * Combinations must be announced at the beginning of the Strategic Turn. * Level 3 R&D: + 1 Golden Tribe Ruins with 1 Spheris Artifact and 1 Garudan Gate - Fold technology achieved, allowing fleets to move ignoring game board rules and pathways. * Level 2 R&D: + 1 Golden Tribe Ruins with 1 Spheris Artifact: FTL/Warping drive can move 3 spaces and ignore blocking enemies. + 1 Golden Tribe Ruins with 1 Garudan Gate: Fold system is imperfect, with a chance to fail when moving a unit via Fold. + 1 Garudan Gate with 1 Spheris Artifact: Planets are connected by Dimensional Gateways, allowing mobilization pools to include garrisons on other planets. * Level 1 R&D: + 1 Garudan Gate: Worthless without additional combinations. + 1 Spheris Artifact: +1 Attack All Fleet Units. + 1 Golden Tribe Ruins: All SD units are capable of FTL movements. This guide provides a comprehensive overview of the game's mechanics and rules. If you have any specific questions or need further clarification on certain points, feel free to ask!
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