
ROBOTECH Inherit the Stars RRT Strategy GAME PIECES The DRIFT Terrain Marker
thingiverse
This text appears to be a set of rules for the Star Drive Fleets game, which involves strategic exploration and combat in space. Here's a breakdown of the key points: **Star Drive (SD) Fleets** * Cannot explore past their local star groups * Do not have the capacity for deep space travel * Operate at 3 Resource Points (RP) **Terrain Marker** * Indicates the Mobilization Pool in that Region * A garrison can be left on any terrain or planet marker * 1 RP equals 100 Mobilization Points **Army Operations** * When fighting over a planet or terrain other than a fleet battle in open space, the Resource Points of the Fleet used become the Ground Forces Mobilization Points * Armies are deployed when terrain features in the sector need cleared (e.g., asteroid belt, drift, or solar system/planet) * Mobilization Points govern resources that can be purchased in an Army **Fleets In/Out of Operational Status** * Can only have as many fleets in operation as their Resource Points allow * If by the end of a turn they no longer can support a fleet, it must be retired **Fleet Deep Space Battles** * Small space craft are not launched because they give no maneuvering benefit and become a liability to recover * For each class of ship present in a sector, roll d6. If the attack roll is made, the enemy decides what is removed * Ship ratings: + Mothership: Attack 3-6, HIT POINTS 3 + FTL: Attack 5-6 + SD: Attack 5-6 **Research and Development (Combinations)** * Combinations must be announced at the beginning of the Strategic Turn * Level 1 R&D: + 1 Garudan Gate: Worthless unless used in a specific way (e.g., as a Garudan monk) + 1 Spheris Artifact: +1 Attack All Fleet Units + 1 Golden Tribe Ruins: All SD units are capable of FTL movements * Level 2 R&D: + 1 Golden Tribe Ruins with 1 Spheris Artifact: FTL/Warping drive can move 3 spaces and ignore blocking enemies + 1 Golden Tribe Ruins with 1 Garudan Gate: Fold system is imperfect; when moving a unit via Fold, roll a d6 to determine if the unit can move this turn + 1 Garudan Gate with 1 Spheris Artifact: Planets are now connected by Dimensional Gateways; Mobilization Pools include garrisons on other planets * Level 3 R&D: + 1 Golden Tribe Ruins with 1 Spheris Artifact and 1 Garudan Gate: Fold tech is perfect; the player can move fleets ignoring all rules and pathways of the game board.
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