ROBOTECH Inherit the Stars RRT Strategy GAME PIECES Robotech Empire Ruins 3 Token

ROBOTECH Inherit the Stars RRT Strategy GAME PIECES Robotech Empire Ruins 3 Token

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A comprehensive document outlining the rules for a space strategy game! I'll break down the key points into sections: **Fleets and Operations** * Fleets can only explore within their local Star Group and do not have the capacity for deep space travel. * A Super Dimension (SD) takes 3 Resource Points (RP) to operate. **Terrain Marker and Army Operations** * A garrison can be left on any terrain or planet marker, which indicates the Mobilization Pool in that Region. * 1 Resource Point (RP) equals 100 Mobilization Points. * When fighting over a Planet or Terrain other than a Fleet Battle in Open Space, the Resource Points of the Fleet used become the Ground Forces Mobilization Points. **Army Operations on Planets** 1. The Defender sets up the board. 2. The Attacker decides which side to approach the objective. 3. Mobilization Points (1RP=100MP) governs the resources that can be purchased in an Army. 4. The Winner gains RP of Terrain, control over Ruin Markers and abilities, and may return to the fleet or be left in a Garrison (RP tokens placed). 5. Defeated Armies remove the fleet marker because the fleet is now combat ineffective. **Fleets In/Out of Operational Status** * You can only have as many fleets in operation as your Resource Points allow. * If you no longer can support a fleet by the end of a turn, it must be retired. **Fleet Deep Space Battles** * Small space craft are not launched in deep space battles because they give no maneuvering benefit and become a liability to recover. * For each class of ship present in a Sector, roll d6. If the Attack Roll is made, the enemy decides what to remove. **Research and Development (Combinations)** 1. Combinations must be announced at the beginning of the Strategic Turn. 2. FTL Rated (Upgrade to Fold) - When the Golden Tribe Ruins and Spheris Artifacts or Garudan Gate are recovered, FOLD Technology is achieved. * LEVEL 3 R&D: Perfect Fold technology allows fleets to move ignoring all rules and pathways of the game board. * LEVEL 2 R&D: + 1 Golden Tribe Ruins with 1 Spheris Artifact - FTL/Warping drive can move 3 spaces and ignore blocking enemies. + 1 Golden Tribe Ruins with 1 Garudan Gate - Fold system is imperfect, rolling a d6 to determine if the unit can move. + 1 Garudan Gate with 1 Spheris Artifact - Planets are now connected by Dimensional Gateways, and Mobilization Pools include garrisons on other planets. * LEVEL 1 R&D: + 1 Garudan Gate - Worthless without combination. + 1 Spheris Artifact - +1 Attack All Fleet Units. + 1 Golden Tribe Ruins - All SD Units are capable of FTL movements. Let me know if you'd like me to clarify any specific points!

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