
ROBOTECH Inherit the Stars RRT Strategy GAME PIECES Robotech Empire Ruins 1 Token
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This is a complex set of rules for the Star Drive game, detailing various aspects of gameplay, including army operations, fleet battles, research and development, and more. Here's a breakdown of the key points: **Army Operations:** * Army units can be deployed to clear terrain features in a sector. * Resource Points (RP) govern the resources available for purchasing army units. * The winner of an army operation gains RP from the terrain, control over ruin markers, and may return to their fleet or leave a garrison. **Fleet Battles:** * Fleets can engage in battles in deep space. * Small spacecraft are not launched due to maneuverability issues. * Each class of ship present in a sector rolls a d6. If the attack roll is made, the enemy decides what is removed. **Research and Development (R&D):** * Combinations must be announced at the beginning of the strategic turn. * Level 3 R&D: Fold technology is achieved with the recovery of Golden Tribe Ruins, Spheris Artifacts, and Garudan Gates. This allows fleets to move ignoring game board rules. * Level 2 R&D: + 1 Golden Tribe Ruins + 1 Spheris Artifact: FTL/Warping drive can move 3 spaces and ignore blocking enemies. + 1 Golden Tribe Ruins + 1 Garudan Gate: Fold system is imperfect, with a d6 roll to determine if a unit can move. + 1 Garudan Gate + 1 Spheris Artifact: Planets are connected by Dimensional Gateways, and Mobilization Pools include garrisons on other planets. * Level 1 R&D: + 1 Garudan Gate: Worthless unless used in combination with other items. + 1 Spheris Artifact: +1 Attack for all fleet units. + 1 Golden Tribe Ruins: SD units can move via FTL. This ruleset provides a comprehensive framework for gameplay, including army operations, fleet battles, and research and development. It's clear that the game has a strong focus on strategic decision-making and resource management.
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