ROBOTECH Inherit the Stars Peryton Mystics GOLDEN TRIBE RRT Strategy GAME PIECES

ROBOTECH Inherit the Stars Peryton Mystics GOLDEN TRIBE RRT Strategy GAME PIECES

thingiverse

This appears to be a ruleset for a tabletop game, likely a space-themed strategy or role-playing game (RPG). The document outlines the mechanics and abilities of various components in the game, including Resource Collectors, Factories, Commands, Research and Development, storage facilities, and fleets. Here's a breakdown of the key points: **Resources** * Resource Points (RP) are used to operate various components, with different costs for each: + Resource Collector: 10 RP + Faster Than Light (FTL) Fleet: 5 RP + Star Drive (SD) Fleet: 3 RP **Army Operations** * When engaging in a battle on a planet or terrain other than a fleet battle in open space, the Resource Points of the fleet become Mobilization Points. * Each Resource Point is equivalent to 100 Mobilization Points. **Fleets** * Fleets can be deployed for army operations when necessary, such as clearing asteroid belts, drifts, or solar systems/planets. * The winner of an army operation gains RP of terrain, control over ruin markers and abilities, and may return to the fleet or be left in a garrison. **Resource Pool** * Players can only have as many fleets in operation as their Resource Points allow. * If a player's Resource Pool is reduced during a turn, they must retire any excess fleets. **Fleet Deep Space Battles** * In deep space battles, small spacecraft are not launched due to limited maneuverability and recovery issues. * Each class of ship present in a sector rolls a d6. Hits are recorded if the attack roll is made (5 or 6). **Research and Development (R&D)** * Combinations must be announced at the beginning of the strategic turn. * There are three levels of R&D: 1. Level 3: Golden Tribe Ruins, Spheris Artifact, and Garudan Gate - Fold Technology is achieved, allowing for perfect FTL movement. 2. Level 2: Various combinations of these artifacts grant imperfect FTL movement or dimensional gateways. 3. Level 1: Individual artifacts provide bonuses to fleet units or allow SD units to move at FTL speeds. This ruleset appears to be comprehensive and well-organized, covering various aspects of the game mechanics. It provides a solid foundation for players to understand the game's dynamics and make informed decisions during gameplay.

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