ROBOTECH Inherit the Stars Mysteries Arc RRT Strategy GAME PIECES

ROBOTECH Inherit the Stars Mysteries Arc RRT Strategy GAME PIECES

thingiverse

This text appears to be a set of rules for a strategy game, likely tabletop or digital. It outlines various mechanics and systems used in the game, including: 1. Resource Management: The game uses a resource point (RP) system, where players can operate different types of fleets and units using their available RP. 2. Fleet Operations: There are three types of fleets: Faster Than Light (FTL), Star Drive (SD), and Mothership. Each has its own capabilities and costs to operate. 3. Army Operations: When armies engage in combat on a planet or terrain, the fleet's resource points become mobilization points, governing the resources available for that operation. 4. Fleet Retirement: Players can only have as many fleets in operation as their resource pool allows. If they lose control of a planet and no longer have enough RP, they must retire a fleet. 5. Deep Space Battles: In battles that take place outside of planetary systems, small space craft are not used due to maneuvering limitations and recovery difficulties. 6. Research and Development (R&D): Players can choose from various R&D combinations, which grant different abilities and bonuses. These combinations require specific artifacts or ruins to be recovered. The text provides a comprehensive overview of the game's mechanics, including resource management, fleet operations, army combat, and research and development systems.

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