ROBOTECH Inherit the Stars and Invid Invasion RRT Strategy GAME PIECES Robotech Empire Ruins 5 Token
thingiverse
This text appears to be a set of rules for a sci-fi strategy game, likely the "Dune" universe's board game or similar. The rules cover various aspects of gameplay, including resource management, army operations, fleet battles, and research and development. Here are some key takeaways: **Resource Management** * Fleets can only operate within their local star group. * A Super Dimensional (SD) unit takes 3 Resource Points (RP) to operate. * The Terrain Marker indicates the Mobilization Pool in that region, with 1 RP equaling 100 Mobilization Points. **Army Operations** * When fighting on a planet or terrain other than open space, the resource points of the fleet become ground forces mobilization points. * A fleet of 2 FTL units is equal to 10RP or 1000 Mobilization Points. * Armies are deployed when terrain features in the sector need cleared. **Fleet Battles** * In deep space battles, small spacecraft are not launched as they provide no maneuvering benefit and become a liability to recover. * For each class of ship present in a sector, roll d6. If the attack roll is made, the enemy decides what to remove. **Research and Development** * Combinations must be announced at the beginning of the strategic turn. * Level 3 R&D requires recovering Golden Tribe Ruins, Spheris Artifacts, and Garudan Gates, allowing for Fold technology and ignoring game board rules. * Level 2 R&D provides various benefits, such as moving fleets ignoring blocking enemies or connecting planets with Dimensional Gateways. * Level 1 R&D provides individual bonuses, such as increased attack power or FTL movement. Overall, these rules provide a detailed framework for gameplay, emphasizing resource management, strategic decision-making, and technological advancement.
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