Robot + Unwrap ( <3000 Tris)

Robot + Unwrap ( <3000 Tris)

sketchfab

We crafted a robot from basic elements, leveraging Edit Poly and Unwrap UVW tools to bring it to life. Our assignment came with a critical constraint: a Tri limit of 3000, designed to challenge artists' skills in balancing detail with compactness. While working within this boundary, we encountered some primitives that refused to cooperate during unwrapping - notably the head, one foot, and one hand - but our primary goal was to hone our expertise in editing and unwrapping, as well as grasp the intricacies of Tri counts.

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