Robot Character Low-poly 3D model

Robot Character Low-poly 3D model

cgtrader

Human: Robot Character Character exists in two resolutions. A high-poly version is designed for high-detail rendering in Blender, while a mid-poly version is optimized for use in Unreal Engine. The mid-poly version of the character is rigged with an Epic skeleton and has been exported to Unreal Engine as both migrate files and an FBX file. Blender 2.82/2.91 Package Midpoly Character in A-Pose: Clean Topology and Skinning High-details PBR textures are included in TGA format, stored within the Blender files. The logos on the Unreal version have been slightly modified; they can be edited or changed using Photoshop. Four high-resolution textures, each 4096px in size (8k resolution), are provided for the character. Rigging and skinning were achieved using AutoRig Pro, with a clean topology, skinning, and UV layout. The midpoly character has 45K Verts Mesh Resolution. Highpoly Character in A-Pose: High details Tiled textures are used, while icons and logos are created using decals. Rendering is done in Cycles. The high-poly character has approximately 2.5 million vertices, 2.5 million polygons, and 5.1 million triangles. When bevel, mirror, and subdiv modifiers are applied, the model reaches its maximum size of 2.5M Verts/2.5M Polys/5.1M Tris. Without these modifiers, the character has approximately 183k vertices, 214k polygons, and 400k triangles. It is not rigged. Unreal Package Unreal Version 4.24.3 Midpoly Character Exported to Unreal Mannequin Skeleton/Epic Skeleton The same size as Epic Mannequin Textures are properly calibrated in TGA format. Logos and icons within the textures are created using decals and have separate Materials in Unreal. FBX files and Migrate Files Migrate files allow for direct importing into Unreal. If using these files, materials and textures will be automatically imported and assigned. These migrate files should be extracted to the main content folder of Unreal. Due to the Epic skeleton used, the character can handle every animation that works with Epic Mannequin. Animations are not included in this package. Unity Project Lowpoly Version Exported to Unity Humanoid Rig TGA textures for Unity Standard PBR Shaders have been imported. Logos and icons within the textures are created using decals and have separate Materials. The FBX file is stored within the Unity project. Info Rendering Rendered in Blender 2.82, using HDRIs with the Highpoly version of the character. Screenshots from Unreal Engine were captured while using the Midpoly Version

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