
Robot Cartoon Character
sketchfab
I conceptualized the project using Maya and Painter. From a cartoon-inspired sketch, I developed the initial model, which served as the foundation for further development. In Painter, I crafted base color, normal, roughness, and metallic maps that were then seamlessly integrated into the material. Meanwhile, in Maya, I leveraged effective polygonal quad modeling techniques to create a robust structure, complemented by efficient UV mapping strategies that ensured optimal texture application.
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