
ROADS - Old and New - Part A
cults3d
ROADS! Which is what I thought Ray Winstone et al were bellowing in the movie 'King Arthur' until I listened a bit closer. Anyway, roads - lots of 'em. Principally designed for the 28mm wargames market but suitable for D&D, historical dioramas etc., the modular-build roads represent various styles, largely of a Roman vintage, shown initially as a brand new road, and then the same one in a post-Roman / Dark Ages state after decay, lack of maintenance and people 'borrowing' stone to build dwellings or a new shrubbery have taken their toll on the surface. All new roads feature a slight camber, a gutter, and a drain at the junctions. Part A represents close-paved roads probably used more for towns and cities in the posh areas. Part B - http://cults3d.com/en/game/roads-old-and-new-part-b represents a more stone-mosaic style road suitable for regular Roman roads. Part C is a small-shingle/cobbled style of road - unfortunately, there will be a bit of a delay on the 'old' one as I accidentally overwrote an unmerged model with a merged model, and now I can't use that as a template for the other shapes. I'll carry on when I've finished banging my head against the wall. Part D http://cults3d.com/en/game/roads-old-and-new-part-d is a packed earth road for those out-of-the-way roads that didn't get much traffic or attention. The old version is basically a mud trail. It dawned on me later that the new variety could be almost any period road. Each set of roads contains: A straight piece (the 'old set' in Part A has two for variety) A short straight piece (half of above) A double straight (almost a double straight as it was coming off the end of my printer) A 45% bend A T-junction A crossroad The plastic wargames figures shown are Gripping Beast 28mm plastic Vikings, plus one or two other figures from my models I've also put on Thingiverse. I'm painting the Saxons, honest, but slowly...
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