
RIVOLI clock houses the world 3D model
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This 3D model was originally crafted with Sketchup 8, before being converted into various other formats. The native format is .skp, while a 3dsmax scene has been rendered in 3ds Max 2016 using Vray 3.00 HOUSES FURNITURE WORLD was unveiled in NEW 2012 Taking us back to the past with the elegant Rivoli clock, featuring a black metal frame and Roman numerals, this pendulum clock will captivate you with its timeless retro style. A round clock that will easily fit into any room of your home. Discover also the charming Chocolate Factory clock. Size (cm): H 58 x W 58 x D 9 Weight: 5 Kg http://www.maisonsdumonde.com/FR/fr/produits/fiche/horloge-rivoli-119466.htm\nRef: 119466 Price ⬠69\nPolygons: 365 \n\nYou can find the textures in the .skp file. To extract these textures, follow the instructions provided for your chosen software.\n\nIf you have one of the following applications, extracting the textures is easy: Sketchup (Free), C4D (even a trial version will suffice), 3ds Max, or Rhinoceros 3D (also available in trial form).\n\nUsing Sketchup (Free)\n\nYou can export the image as your chosen 2D file under File/Export/2d Graphic - drop down option.\n\nAlternatively,\n\nGo to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Ensure that Export Texture Maps is checked in the options. The exported file location will contain a folder with all of the textures.\n\nWith C4D\n\nImporting the .skp file into C4D automatically generates a folder containing the textures next to the .skp file.\n\nIn 3ds Max,\n\nWhen importing the .skp file, 3ds Max will store the texture files in ..3dsMaxsceneassetsimages. You can also export an fbx file with embed media option selected (in export dialog window), which will generate a folder of textures together with the fbx file.\n\nFor Rhinoceros 3D\n\nImport the .skp file into Rhinoceros 3D and open material editor. Select any material that has texture on it, click on the texture name (in the Textures section), then click on the three dot button to see all the textures, which should be located in ..AppDataLocalTempembedded_files directory.\n\nYou can freely copy and paste the textures to any folder you prefer.
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