Riviera dining chair fog

Riviera dining chair fog

sketchfab

I designed a three-dimensional dining chair model for architectural visualization, crafted using the latest version of Blender and textured in Substance Painter to accurately replicate real-life proportions. The textures boast an impressive 4096 x 4096 resolution, featuring a Metalness workflow that includes BaseColor, Normal, Metalness, Height, Ambient Occlusion, and Roughness Textures all saved as PNG files.

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