Ring binders 3D model

Ring binders 3D model

cgtrader

Ring binders 3D Models come with three individual objects - closed, open, and half-open - each featuring its own non-overlapping UV Layout map, Material, and PBR Textures set. These production-ready models are equipped with PBR materials, textures, and a non-overlapping UV Layout map provided in the package. Quads only geometries make up these 3D Models (no tris/ngons). The UV unwrapped geometries allow for easy customization: you can create new Textures or modify existing ones using the UV Layout maps provided in the package (as png with alpha). Each object, material, and Texture in the package has a unique, meaningful name. Made in Blender 3D 2.80 (Cycles / Eevee materials), these models were then exported to OBJ and FBX; materials and textures created in Substance Painter were made for PBR, V-Ray, Unity, and Unreal. Promo images showcase the ring binders' versatility: rendered in Cycles (or Eevee) for Blender 3D 2.8x, you'll find 11+ promo images throughout this description. Formats included are FBX, OBJ; scenes are BLEND (2.80 with Cycles / Eevee materials); other formats include png with Alpha. Three Objects (meshes), three PBR Materials, and UV unwrapped Textures comprise these models. UV Layout maps and Image Textures resolutions are 2048x2048; PBR Textures were made with Substance Painter. Polygonal, quads only geometries (no tris/ngons) make up the Models: 104484 vertices, 104472 quad faces (208944 tris). Real-world dimensions apply; scene scale units are cm in Blender 3D (Metric with 0.01 scale). Uniform scale objects result from applying scale in Blender 3D. A PBR Multi-Engine Textures Pack is included: you'll find the PBR Textures set for various rendering engines or game engines! Cycles (or Eevee) for Blender 3D supports base color, occlusion + roughness + metallic + alpha (in a single PNG file), and normal. Vray for 3D Studio MAX includes diffuse, reflect, reflection glossiness, and normal. Unity 5 Standard Metallic offers albedo + transparency, metallic + smoothness, and normal. Unreal Engine 4 supports base color + alpha, occlusion + roughness + metallic, and normal. You can use the generic PBR Spec Gloss workflow (diffuse + opacity, specular, glossiness, normal, height) or the generic PBR Metal Rough workflow (base color + opacity, roughness, metallic, normal, height). Main renderings were made in Blender 3D 2.80 + Cycles (or Eevee) using an HDR Environment Texture Image not provided in the package!

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