
RIGGED WWII German Nazi UFO Prototype Haubenu II Low-poly 3D model
cgtrader
RIGGED WWII German Nazi UFO Prototype Haunebu II 100% quad design. RIGGED and ready for animation, easy to use custom bones which control various parts, with other bones hidden on layer 2 of the armature. Red Bones are controlled with scale (Landing gear and Walkway), Blue bones are controlled with rotation (Wheel rotation and landing gear orientation), Yellow bones are controlled with translation (Turret targets). Turrets are as easy to operate as possible, just move the corresponding target bone to your location of choice and the turret will lock on and track it independently of the root position or rotation. This makes it very easy to flyovers with the guns constantly pointed at a stationary target. Single Mesh with overlapping UVs assigned to separate materials and texture sets. All Textures created in Substance Painter and exported in .PNG PBR formats, includes textures for rough/met and gloss/spec workflows. Logically named objects, materials and textures. Modeled in Blender 2.90.1, textured in Substance Painter 2020.2.1, rendered in Marmoset Toolbag 3. Modeled to real world scales (Metric). Fully and efficiently UV unwrapped. Game ready. Tested in Marmoset Viewer, Marmoset Toolbag, EEVEE and Cycles. Please note that the custom bones and constraints of the rigging is only tested and intended for use inside Blender. Formats included: .Blend - Native .FBX .OBJ .DAE Objects included: Bone Shapes (Custom collection) Haunebu II (Parented to object called RIG) Textures included in .png format. Body - 4K - Base Colour (Metallic Colour) Diffuse (Metallic Black) Roughness Glossiness Specular Metallic Normal - (OpenGL Unity standard) Normal - (DirectX Unreal Standard) AO Emission Landing Gear - 2K - Base Colour (Metallic Colour) Diffuse (Metallic Black) Roughness Glossiness Specular Metallic Normal - (OpenGL Unity standard) Normal - (DirectX Unreal Standard) AO Emission Walkway - 2K - Base Colour (Metallic Colour) Diffuse (Metallic Black) Roughness Glossiness Specular Metallic Normal - (OpenGL Unity standard) Normal - (DirectX Unreal Standard) AO Emission (Pure black image, just included for software which requires a corresponding map) Weapons - 1K - Base Colour (Metallic Colour) Diffuse (Metallic Black) Roughness Glossiness Specular Metallic Normal - (OpenGL Unity standard) Normal - (DirectX Unreal Standard) AO Emission (Pure black image, just included for software which requires a corresponding map) Poly Counts combined (According to Blender inspection tools). Face count: 7515 Vert count: 8386 Edges: 15827 Triangulated count: 15030
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