RIGGED Sofa Bed Low-poly 3D model
cgtrader
RIGGED Sofa Bed 100% quad design. All Textures are crafted in Substance Painter and exported in high-resolution PBR formats. The asset includes textures for both rough and metallic workflows as well as glossy and specular effects. Objects, materials, and textures are logically named for easy navigation. Modelled using Blender 2.9, textured with Substance Painter 2020.2.1, and rendered in Marmoset Toolbag 3. The model is scaled to real-world dimensions (Metric). UV unwrapping is complete and efficient. Rigged with custom bones that control the collapsing of the back, rearrangement of cushions, extension of rear legs, and stretching of the divider using a single control. Game-ready for immediate use in a variety of projects. Thoroughly tested in Marmoset Viewer, Marmoset Toolbag, EEVEE, and Cycles to ensure compatibility and performance. Available file formats include: .Blend - Native format .FBX .OBJ .DAE Each file format includes the following objects: WDGT_Shapes (Custom Bone shapes collection) WDGT_Back WDGT_Root Armature Base Cushions Front Legs (used in Sofa mode) Rear Legs (used in Bed and Divider modes) Textures are included in .png format, scaled to 4K resolution. These textures include: Base - 4K Base Colour (Metallic Colour) Diffuse (Metallic Black) Roughness Glossiness Specular Normal (OpenGL Unity standard) Nomal (DirectX Unreal Standard) AO Metallic Cushions - 4K Base Colour (Metallic Colour) Diffuse (Metallic Black) Roughness Glossiness Specular Normal (OpenGL Unity standard) Nomal (DirectX Unreal Standard) AO Metallic Legs - 2K Base Colour (Metallic Colour) Diffuse (Metallic Black) Roughness Glossiness Specular Normal (OpenGL Unity standard) Nomal (DirectX Unreal Standard) AO Metallic Rear - 2K Base Colour (Metallic Colour) Diffuse (Metallic Black) Roughness Glossiness Specular Normal (OpenGL Unity standard) Nomal (DirectX Unreal Standard) AO Metallic Poly Counts: Face count: 38,936 Vert count: 39,106 Edges: 78,004 Triangulated count: 77,872
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