
Rigged potatoe character 3D model
cgtrader
I was tasked with creating a character that was utterly fabricated - a spud of deceit. My first stop was Autodesk's beloved Maya, where I meticulously built the foundation for this charlatan. Once in position, I gave the fake flesh its shape, adding every subtle curve and nuance that would make it look eerily realistic. With a click, I conjured up an internal framework, complete with a robust skeleton that allowed my spud to flex and bend at will. But that was only half the battle. To truly bring this false friend to life, I carefully added intricate details, each one crafted with the intention of making it look convincingly authentic. Skin-like textures adorned its fake flesh, weaving a tale of deception that even the most discerning eye couldn't resist.
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