
Rick Sanchez Rework
cults3d
The original model was created using ChaosCoreTech in ZBrush, a software ideal for sculpting models with advanced tools. However, the resulting mesh often requires refinement due to intersecting parts that can become disorganized. Several issues arose during geometry adjustments to the eyelid, eyebrows, and intersection of pants and jacket. Each problem was thoroughly addressed. Moreover, the center of mass has been optimized by increasing ground contact area by 20%, significantly enhancing stability when standing the piece upright. Additionally, I revised the belt's geometry to ensure proper contact with the pelvis.
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