Ribbonizer for Maya - Create Ribbon with any NURBS Surface Free 3D model

Ribbonizer for Maya - Create Ribbon with any NURBS Surface Free 3D model

cgtrader

ao_Ribbonizer.py version 2.0 copyright (C) 2018 Orkhan Ashrafov email: o.ashrafov@gmail.com Given a NURBS surface, it creates a ribbon. CHECK OUT THE VIDEO FOR DEMONSTRATION • EQUAL DIST - If checked, controls are distributed with equal distance from one another. If not, they're distributed proportionally according to the deformed surface. This was the case in the older version. There's no difference in results unless the surface is deformed after creation. The final bind joints are always distributed with equal distance. Default is checked. • CONSTRAIN - Control joints are constrained to the controls. If not checked, joints are controlled by direct connections. Default is checked. • WIRE - Deform the surface using a wire deformer instead of SkinCluster. SkinCluster is used if there's only one control. • ADD FK - Add FK controls over the IK ones to the rig. This option is skipped if the surface is periodic. INSTALL INSTRUCTIONS: Place this file in the default scripts folder. Open Maya and run these two lines from a Python tab: import ao_Ribbonizer ao_Ribbonizer.UI()

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