RHODE ISLAND shelf garden shaded wooden houses in the world 3D model

RHODE ISLAND shelf garden shaded wooden houses in the world 3D model

cgtrader

This 3D model was originally designed using Sketchup 8 before being converted to all other major formats. Its native format is .skp, with a 3dsmax scene in 3ds Max 2016 version rendered via Vray 3.00 HOUSES FURNITURE WORLD NEW 2013 The shelf Rhode Island boasts two wooden trays crafted from gray acacia wood. Perched atop a crisp white base, this compact storage unit offers an ideal solution for planning office workspaces, specifically catering to florists and gardeners. Additionally, it serves as a suitable platform to showcase decorative items of your choice. Also discover the versatile shelf-scale Etretat available in either white or natural gray finish. Size (cm): H 112 x W 70 x D 43 Weight: 13 kg http://www.maisonsdumonde.com/en/fr/produits/fiche/etagere-de-jardin-bois-grise-rhode-island-130020.htm Ref: 130020 Price: $99 Polygons: 98 Textures are readily available within the .skp file. For users equipped with one of the following software, extracting textures is a straightforward process. Follow these guidelines for each: Sketchup (Free) Simply export the image as your preferred 2D file format through File/Export/2d Graphic - drop down option. Another approach: Navigate to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file, making sure that Export Texture Maps is checked. Visit the exported file location and browse for the folder containing all of the textures. C4D (Even a trial version will suffice) Upon importing .skp into C4D, you'll automatically generate a folder with textures adjacent to the .skp file. 3ds Max When the .skp file is imported into 3ds Max, it stores texture files in the ..3dsMaxsceneassetsimages directory. You can also export an fbx file with the embed media option selected (in the export dialog window), thereby generating a folder of textures alongside the fbx file. Rhinoceros 3D (A trial version will do) Import .skp into Rhinoceros 3D and open the material editor (Panels->Material editor). Select any material that has texture attached. Click on the texture name in the Textures section, then click on the three dot button. Now, you can view all the textures in the ..AppDataLocalTempembedded_files directory. Feel free to copy and paste the textures into a folder of your choice.

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