Rex
sketchfab
As part of an ambitious university project, I'm currently reimagining a still frame environment from the iconic Jurassic Park with some innovative twists, which will be seamlessly integrated into Unreal Engine 4. Drawing inspiration from various T-Rex interpretations, I've taken on the challenge of crafting a unique digital representation. Through ZBrush, I sculpted the intricate details, while Substance Painter brought the texture to life, and Maya was where I carefully rigged every aspect for precise movement and realism.
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