
Reversal Film 3D model
cgtrader
A simple Reversal Film 3D Model; two objects, film and case, each with its own UV Layout map, Material and PBR Textures set, and the film has overlapping UV Layout maps. Production-ready 3D model with PBR materials, textures, and non-overlapping UV layout map provided in the package. Quads only geometries (no tris/ngons), no poles available. Easily customizable: UV unwrapped geometries so you can create new Textures or modify existing ones using the UV Layout maps provided as PNG files with alpha. Each object, material, or Texture in the package has a unique and meaningful name. PBR textures files are included in a subfolder within the BLEND archive along with scene files. Made in Blender 3D version 2.79 (Cycles materials) then exported to OBJ and FBX formats; materials and textures created in Substance Painter, exported for PBR, V-Ray, Unity, Unreal engines. Promo images available: first image rendered in Cycles for Blender 3D 2.7x, eleven plus promo images provided in the description. Rendered in Cycles (Blender 3D 2.79) numbers 1 through 6; wireframe images numbers 7 and 8; screenshots from the Blender 3D scene showing UV layout numbers 9 and 10; additional images: UV layouts with at least one image provided. Formats included: FBX, OBJ; scenes: BLEND (version 2.79 with Cycles materials); other PNG files with alpha. Two objects (meshes), two PBR Materials in the Blender Cycles scene, UV unwrapped non-overlapping UV Layout map provided; UV-mapped Textures available. UV Layout maps and Image Texture resolutions: 2048x2048 pixels; PBR textures created using Substance Painter version 2. Polygonal geometries with quads only (no tris/ngons), no poles; vertices: 10180, faces: 10064 quads, triangles: 20128. Real world dimensions and scene scale units in meters within Blender 3D; uniform scale object applied in Blender 3D. PBR Multi-Engine Textures Pack included as a zipped folder with textures set for multiple rendering engines or game engines: Cycles (Blender 3D base color, occlusion, roughness, metallic, and alpha), V-Ray for 3D Studio MAX (diffuse, reflect, reflection glossiness, and normal), Unity Standard Metallic 5 (albedo, transparency, metallic, and smoothness), Unreal Engine 4 (base color and alpha, occlusion, roughness, and metallic), generic PBR Spec Gloss workflow, generic PBR Metal Rough workflow. Renderings made using Blender 3D version 2.79 and Cycles, but an HDR Environment Texture Image used is NOT included in the package!
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