Retro Wooden Crate Game Ready PBR Textures Low-poly  3D model

Retro Wooden Crate Game Ready PBR Textures Low-poly 3D model

cgtrader

Real-Time,Game Ready, Retro Wooden Crate.Dimensions: 2m x 1mDisplay images were rendered in Marmoset Toolbag.Normal maps were baked from a high poly model using Substance Painter.The Normal Maps are baked with the MikkT tangent space setting.Model has basic rigging setup, pivots located where they belong.Includes three-dimensional file types:Max 2014 file - (rigged)\nMaya 2015 file - (rigged)\n.FBX 2014 - (rigged) (with Quad Geometry)\n.OBJ 2014 - (not rigged)\nMarmoset 3 File - (the images shown in thumbnails use this file)The textures are found in the .zip folder.You can also find all program files located within the .zip archive.Download the .zip and open up your preferred 3D format from there, texture paths will hook up automatically.Includes the following PBR texture types (BOTH Metalness and Specular workflows):4096x4096: Ambient_Occlusion\n4096x4096: Normal Map4096x4096: Diffuse\n4096x4096: Gloss\n4096x4096: Specular4096x4096: Base Color\n4096x4096: Roughness\n4096x4096: MetalnessThese source texture maps come from the hi-poly bake, allowing for re-texturing:4096x4096: Ambient_Occlusion\n4096x4096: Curvature\n4096x4096: MeshNormals\n4096x4096: Position\n4096x4096: Thickness\n4096x4096: World_Space_NormalNote on textures: The Normal maps are -y, fine for directx.If they appear flipped in another program, highlight the green channel and hit ctrl+i.In UE4, if roughness and metalness seem too shiny, uncheck the sRGB box by double clicking the texture.UV's are flat with some overlapping where necessary.Units are Metric.Game Ready!Visit my username to find more Game-Ready models.

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