Retro Lamp 3D model

Retro Lamp 3D model

cgtrader

Creating a three-dimensional representation of an aged lamp model. The lamp is defined by eleven high-resolution texture maps, all measuring in four-kilopixel detail - six specifically tailored for the base, which includes color information, as well as details regarding its height, metallic content, ambient occlusion levels, surface roughness, and normal map data, while the remaining five focus on aspects related to a high-definition bulb. These encompass diffuse shading, metallic composition, a detailed map illustrating typical surface geometry in normal view, the level of surface coarseness, and data indicating specular properties. Individual elements can be seamlessly integrated or deliberately concealed at will based on preference; the bulb component holds great detail depth. When unnecessary, its deletion poses no complications. Within this comprehensive lamp model, designers will find a considerable 17926 polygon structure comprised of intricate vertices numbering 17984, representing 1630 and 1672 polygons/vertices, respectively, if consideration is taken to remove or obscure the high-fidelity bulb details for an even cleaner aesthetic representation.

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