Retro 7 Segment Clock TE (Tiny Edition)

Retro 7 Segment Clock TE (Tiny Edition)

cults3d

Here is what's hopefully the last iteration of my 7 segment clock I'll do... :D Update - 2020/11/23 Of course it wasn't. Here's one roughly the same size but using much smaller parts to make it printable on small printers: https://www.thingiverse.com/thing:4661153 I always wanted to make on that's closer to the horizontal design than the SE turned out and here it is. Also this is the only one where all digits including the dots do fit on a 200mm wide print bed. Update - 2020/06/02 - Added draft of sketch v6 which can be compiled for nodeMCU/ESP8266. As formatting/markdown here still doesn't work, please have a look at Step 11 on Instructables for details:https://www.instructables.com/id/S7ripClock-Basic-Edition/https://www.youtube.com/watch?v=bSWppwuDyiE It's done a few days now... I just couldn't get motivated to build it to take some pictures. So there's more renderings than pictures. But as electronics are the same as on the other ones there should be plenty of documentation already on the original thing and its remixes. -- Hoffentlich die letzte von den 7 Segment-Uhren, die mir durch den Kopf geistert... ^^ Ich wollte aus unerfindlichen Gründen mal schauen, ob die Uhr sich nicht auch mit 4 Ziffern + Punkten in einem Format < 200mm konstruieren lässt. Ja, geht. xD Ist schon eine Weile fertig, habe nur keine Lust auf Doku gehabt. Dafür musste ich das Ding ja zusammenbauen und Fotos machen... ;D Info: Biggest part to print: 198.5 mm x 105 mm x 28 mm -- 29.09.2019 - Update to v5 v5 is now the same code base for all my 7 segment clocks here. Configuration like 4/6 digits (TE doesn't support more than 4 digits), brightness and so on can all be modified by using the variables on top, there shouldn't be the need to dive down into the code anymore. (Tested and verified on SE, TE, RE, RE/XT and XL/XT). Of course you will still need to download the appropiate sketch because of the predefined led arrays. Other features: Removed(!) periodic palette cycling I don't know if anyone used it at all. But I think this should be tied to a certain time to swap colors each hour or so. I couldn't care less so I removed it. And removing is a great feature, isn't it? Many, many cleanups Setup routine and so on have been changed quite a lot. Added some comments here and there. Brightness is now stored within an array (min/med/max) and eeprom reading/setting has been improved. Memory usage has been reduced, especially when setting dbg=false. improved LDR support There's some new variables on top of the sketch which allow you to adjust your LDR readout more easily. Additionally you can define upper/lower limits to turn it dark/bright exactly when you like. Greatly improved color handling Some palettes got some minor changes. All in all they're close to the old ones but I tried to get rid of some color flickering because of non ideal color combinations at start/end of palettes. Also color flickering/steps on low brightness settings have been greatly improved. Added some default color corrections/color temperature settings (great improvement on blue tones using ws2812b). Added some palettes using "HTMLColorCodes", which should make it easy to create own gradients without caring about R/G/B values. Some kind of debug interface Using the serial console and having dbg=true; you can use your number pad to send buttons and/or change different variables. This makes creating own palettes and especially testing much more comfortable :D Power limit is set to 750mA and one of the first parameters inside the sketch. Adjust this to how much your wiring/power supply can handle.

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