
Render (Game-Ready) _ Nintendo "GameBoy-Pocket"
sketchfab
Modeling high and low-poly hard-surface assets for video game industry projects using Maya. This involves creating detailed, three-dimensional models with precise control over geometry and topology to achieve realistic textures and visual effects. Setting up UVs for normal maps requires meticulous attention to detail, as the correct mapping of texture coordinates is essential for accurate rendering in games. In Maya, I use a combination of techniques to create seamless, high-resolution UV layouts that maximize texture efficiency while maintaining visual fidelity. Preparing assets for export to Substance Painter involves optimizing models for baking and texturing, including the creation of custom normals and ambient occlusion maps. This process requires a deep understanding of how game engines handle textures and lighting, as well as the ability to troubleshoot common issues related to UV wrapping and texture stretching. In Photoshop, I specialize in alpha channel creation, carefully isolating and extracting complex objects from backgrounds using advanced masking techniques. This skill is essential for creating realistic, layered composites that simulate real-world environments and objects. As a skilled typographer, I am adept at modifying typography for various applications, including video games and interactive media. Using Photoshop's powerful font manipulation tools, I can adjust font sizes, styles, and colors to create engaging, on-brand visual identities. In Illustrator, I design custom logos and icons that perfectly capture the essence of brands like Nintendo. By combining bold shapes, vibrant colors, and clever composition, I craft memorable logos that stand out in a crowded marketplace. Using InDesign, I bring complex layouts to life by creating stunning GBP-labels that command attention and drive sales. With precision control over typography, color, and layout, I ensure that every label is visually appealing and effectively communicates the brand message. In Substance Painter, I bake and texture low-poly meshes with precision and accuracy, taking into account the unique demands of game engine rendering. By carefully adjusting texture settings and applying advanced materials, I create realistic, high-fidelity textures that bring games to life.
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