
Render (Game-Ready) _ Cartridge "WarioLand"
sketchfab
Personal projects for the video-game industry include modeling high- or low-poly "hard-surface" models using Maya. UV settings are also created for normal map preparation and export in Substance Painter from Maya. Realization of all alpha textures is done in Photoshop, along with outline designs for logos like the GameBoy-Pocket in Illustrator. Additionally, etiquette guidelines for WarioLand games are realized in Indesign.
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