Render (Game-Ready) - Bolter "Warhammer 40k"
sketchfab
I render my personal project on the Bolter from "Warhammer 40k." Modeling high- and low-poly hard-surface designs for the video game industry in Maya. Setting up UVs for normal maps and preparing for export to Substance Painter within Maya. Creating the Bolter Alpha logo in Illustrator and Photoshop. Baking and texturing the low mesh in Substance Painter.
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