Renault Trucks D 3D model
cgtrader
Detailed exterior design provides a straightforward interior. Every object's material is easily identifiable by name, making it simple to replace or apply materials. A 7zip archive contains the .max format. The Rar archive contains three files: 1. A fully set up scene in 3ds Max 2011 with V-Ray materials. See preview images for studio renders. 2. The car's paint color may vary, and Photoshop was used to correct contrast and brightness but not included. Enviroment not provided, lighting, and render setup included are in the Rar archive. Included are Photoshop CS6 macros and 3D render results can differ due to adjustments made to post-production. A macro file (.atn) is also included for post production work. The other files contain two different setups. A scene with Mental Ray materials, as well as a car paint color that may vary, and environment not included are found in another part of the Rar archive. Also included are Photoshop CS6 macros 3D render results can differ due to adjustments made during post-production but this .atn file will be used for any corrections required for correct colour output The other scene uses standard materials Scanline with every material provided. It's as easy as placing your scene in your scene, setting up and rendering. Included in each scene are meshes, with modifiers that set it at 1 or 2 and make everything easier when it comes to exterior parts of your scene along with wheels that work smoothly Exported mesh files will come out after applying mesh smooth modifier which provides a higher poly count The archive is .obj Rar containing all file formats. Exported without collapsing is one file that provides a good level of editing control. Exporting models, textures and may have to add some manually. It works the same as in every format, except maybe some optimization FBX has over 2 million polygons while OBJ exported after smoothing contains low or medium polys, giving you more flexibility for edits Polycounts without applying a mesh smooth is less at max, LWO,XSI,C4D with total poly count at approximately 450 thousand while Fbx and others at nearly double that amount Here's what this will get when collapsed. It provides approximately two and four hundred thousand polys to FBX or Three and twelve and half thousand if exported and then rendered on its own FBX has the highest pol counts at over two point for four million polygons in collapsed mode with .Obj at about two hundred ninety and fifty five thousands poly face total polycounts
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