Renault Sport F1 RS18 Low-poly  3D model

Renault Sport F1 RS18 Low-poly 3D model

cgtrader

This 3D low poly model was carefully crafted to deliver a high-definition finish despite its minimalist poly count. The standard mesh features an exact poly count, with each control curve, ik handle, blend shape, pose, and driven key precisely calibrated. In fact, this rendition stands out as the most accurate and realistic on the market today. Specifically designed as a F1 car model, this asset can be adapted to reflect changes over time. For immediate use in Maya, the model is completely prepped for visualization. Users simply need to press '1' for low-poly or '3' for high-resolution rendering. Switching to Cinema 4D requires navigating to the function menu and subdividing the mesh. In 3ds Max, users can achieve the same result by activating mesh smoothing. Meanwhile, in low poly mode, this model boasts an impressive 69,101 polygons and 73,017 vertices. When scaled up to high-poly mode, those numbers leap to a staggering 1,135,176 polygons and 115,0790 vertices. Accompanying the 3D model are an assortment of textures, each stored in JPG format with an exceptionally high 4K resolution for superior visual quality. These include color, displacement, normal, bump, and specular maps that offer nuanced surface details. As a side note, different computer configurations might necessitate adjusting texture paths upon import to maintain optimal rendering performance. Conceived from real-world data and precise measurements, this 3D model boasts uncanny accuracy and faithfulness to the original subject. Although animation isn't included within the files, users have all the necessary components (obj, fbx, mb, c4d, and 3ds) at their fingertips for comprehensive modification and refinement. Notably, export options for C4D, 3DS, obj, and FBX utilize standard materials (textures) as opposed to mental ray shaders. Further, these files do not include extraneous objects like lights or cameras – merely precise rigging and constraints in Maya format, blended shapes, and driven keys are provided. It is worth mentioning that while textures for the face have been created accurately, some inconsistencies might arise when rendering due to the original file format being rendered in linear sRGB.

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