
Renault Master Van L3H2 2019 3D model
cgtrader
The exterior of the model appears to be highly detailed while its interior remains refreshingly simple. Users will notice that each object is identified by a material's name, making it extremely easy to replace or apply materials. To begin working with this 3ds Max project, users simply need to unpack a rar archive that contains three distinct formats: 1. .max files These rar archives include the complete model and a pre-built scene in both 2011 versions of 3ds Max and V-Ray materials. Varying renditions showcase renderings from multiple viewpoints. * Render output can look different from actual product. However, to help correct visual discrepancies post-render production assistance has been provided by adding PS6 (.atn file). In a separate folder included within rar archives: 2. Mental Ray Scene (MR) Files for users using standard rendering. Pre-Visual results can differ and may need adjustments according to car paint finishes Each object with Mesh Smooth modifier has set mesh smoothing level of 1 or 2 for all renditions as specified above. Also the model itself includes separate wheels layer, both being separated out so render performance could increase slightly. Alternative formats of same vehicle: Export options: .obj This rar archive provides export option either collapsing and no mesh smooth for use if edits are intended .obj without Mesh Smooth For optimal results after exporting the file to low med polys As can see below: .obj file type - good choice in order render images if there is still some level tweaking involved After import applying models textures & etc LWO/.c4d: Low to mid resolution which makes easy changes editing of same, as all edits go through layers All the while making changes you must have simple texture addition that would add your needed visuals manually. .FBX .3DS File Types: Rar archives will contain same high-quality image after exporting & application with already assigned textures applied via file rendering STL model is given without mesh but also comes with its geometrical shapes so this may prove to make for better or quicker render output Poly count When importing in various formats as described:
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