Renault Master pickup 2019 double cab 3D model

Renault Master pickup 2019 double cab 3D model

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rwd, L3 version\ndetailed exterior, simple interior.\nevery object has material's name, easily swap or apply new materials now\n.max format:\nrar archive includes\ndeveloped with vray materials in 3ds max 2011; view renders on preview images - note that paint colour might vary. also included are lighting and render settings. due to the correction of contrast, brightness and saturation in photoshop cs6, you may experience slightly different results from these renders.\navailable for use is a photoshop cs6 macro file (.atn) which enables users to apply these post-production settings more efficiently. similarly developed materials exist in mental ray 3ds max 2011, available as preview images on outdoor renders. carpaint colour could be a slight variation. since the environment is not included here,\nrender directly with scene and standard scanline\nmesh smooth modifiers can also be found at model levels of complexity from stack to render with set 1 or 2 settings.\nexterior layers separate the car body parts; so too do the wheel models - placed discreetly for easier navigation within scenes. .obj format:\nrar archives have two model versions in it.\neach is different poly-count, either med-poly with mesh smooth, as found in previews\ngoing back and changing them would allow modifications, suitable when working out edits, or a lower-med polygon number version ready-to-export\neasy integration here; render these simply, applying any necessary additional textures. .lwo .c4d formats\nthese also include a single export of model geometry. no collapsible meshes were applied.\na mix is suggested with simple materials here - this leaves scope for adding user-defined textural details manually to your rendered result.\nin some case Cinema 4D may require further optimisation adjustments in exported geometry.\nevery model still looks as-is from exporter tool used during LWO file type.\nlwo exports in the range 400K to low/medium (3d export settings)\nyour best renders should look almost just-as-exported .fbx .3ds\nmodels already underwent a simple collapse of the modifier so that all poly-collections fall straight into import-and-render scene. .stl files\nyou get model exported to these in 2 distinct poly-count.\ngenerate new materials then you could re-colour, edit on imported geometry. note each export type's difference as follows below: Polycount: with or w/o meshsmooth -max: 530 000 polygons /collapsed fbx: 3 100 000 collapsed fb integration 6 1 million polygon (approx face.)\nclosed surface is modelled for each output format included

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