Remixed: Car Wars 6th Edition insert & organizer for Double-Ace all-in to fit in core box

Remixed: Car Wars 6th Edition insert & organizer for Double-Ace all-in to fit in core box

thingiverse

A remix of [ClixAccessories](https://www.thingiverse.com/ClixAccessories)' fab [Car Wars 6th Edition insert & organizer](https://www.thingiverse.com/thing:5167184). This was *meant* to be a quick remix, simply because I wanted to have fewer trays to lift out of the box. With my Ender 3 I could fit two of the car trays from ClixAccessories' original design onto the bed, so I started by merging those car trays into a single model, which shaved off ~1.5mm from the total length of the car trays. I then thought, "well, that would allow me to make the component trays a tiny bit larger, and so (hopefully) make the cards a little less of a tight fit..." And then I thought, "and some of the cars don't need the full space, so we could probably have each tray having one half for normal-length cars and the other for short cars, shaving off a bit more...". At this point I noted a whole bunch of reorientations and changes I could make, so I gave up on just merging STLs and started from scratch. So. You will need: * 1x CW6E_AceTokensBox.stl * 1x CW6E_AceTokensBoxLid.stl * 1x CW6E_BarrelTokenBox.stl * 1x CW6E_BarrelTokenBoxLid.stl * 1x CW6E_CarBaseStorage.stl * 2x CW6E_CarTrayBottom.stl * 2x CW6E_CarTrayMiddle.stl * 1x CW6E_CarTrayTopLeft.stl * 1x CW6E_CarTrayTopRight.stl * 1x CW6E_ControlTokensBox.stl * 1x CW6E_ControlTokensBoxLid.stl * 1x CW6E_DamageTokensBox.stl * 1x CW6E_DamageTokensBoxLid.stl * 1x CW6E_DiceBox.stl * 1x CW6E_DiceBoxLid.stl * 1x CW6E_HazardCardsTray.stl * 1x CW6E_HazardCardsTrayLid.stl * 1x CW6E_HazardTokensTray.stl * 1x CW6E_MineTokensBox.stl * 1x CW6E_MineTokensBoxLid.stl * 1x CW6E_OtherCardsTray.stl * 4x CW6E_PlayerCardTray.stl * 4x CW6E_PlayerDashboardComponentsTray.stl * 1x CW6E_ScenarioTokensBox.stl * 1x CW6E_ScenarioTokensBoxLid.stl * 36x CW6E_StackMount_Large.stl (optional) * 28x CW6E_StackMount_Small.stl (optional) * 1x CW6E_TurningKeyWreckAndFirstPlayerTray.stl Supports are needed on the boxes to support the lip for the lid to slide into, but that should be the only time they're required. To make the pictures on the box lids pop a bit more, I went over them with a [2mm Liquid Chrome pen](https://www.amazon.co.uk/dp/B01E7EG3NM/). Almost all of the trays/boxes that sit on top of other trays have had holes added to them for stacking mounts (CW6E_StackMount_Large.stl, CW6E_StackMount_Small.stl) in order to prevent things from sliding around. These are *probably* optional. If you're adding them then I'd recommend printing a few extra as I found the mount pins to be a bit fragile - they're only there to guide you when attaching them. Just a dab of superglue will hold the stack mounts in place. Exactly like the original, it's design so that the road tiles go in the bottom of the box and everything fits on top. I used 1mm peel-and-stick flocking inside the car trays and also put it on the base of everything that would be in direct contact with the road tiles (so: 1x CW6E_CarBaseStorage.stl, 2x CW6E_CarTrayBottom.stl, 1x CW6E_DiceBox.stl, 1x CW6E_HazardTokensTray.stl, and 4x CW6E_PlayerCardTray.stl).

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