ReinDeer Male Animated 3D model

ReinDeer Male Animated 3D model

cgtrader

DescriptionIntroduction This is a high-quality reindeer model with multiple 4K maps, rigging, animation, fur, and sculpting in part, made with Blender and Cycles renderer at real-world scale. The body maps and fur maps are made separately, which can make the characters more realistic. And the body maps are in UDIM format. It consists of 9 objects: Body, antlers, pupils, tears, sclerae, lacrimal gland, tongue, upper jaw, lower jaw. Polygons Body: vertices 23,107; polygons 23,054 Antlers: vertices 4,966; polygons 4,944 Pupils: vertices 1,410; polygons 1,438 Sclerae: vertices 1,092; polygons 1,152 Tears: vertices 540; polygons 520 Lacrimal glands: vertices 324; polygons 320 Tongue: vertices 298; polygons 296 Upper jaw: vertices 2,494; polygons 2,336 Lower jaw: vertices 4,654; polygons 4,440 Total: vertices 38,885; polygons 38,500 Formats There is a Blender project and an OBJ file. Textures ReinDeer_Antlers_BaseColor.png, 4096*4096 ReinDeer_Antlers_Normal.png, 4096*4096 ReinDeer_Antlers_Specular.png, 4096*4096 ReinDeer_Body_Skin_BaseColor.png, 4096*4096 ReinDeer_Eye_BaseColor.png, 2048*2048 ReinDeer_Eye_Normal.png, 2048*2048 ReinDeer_Foot_BaseColor.png, 2048*2048 ReinDeer_Foot_Normal.png, 2048*2048 ReinDeer_Head_Hair_ID.png, 2048*2048 ReinDeer_Head_ID.png, 2048*2048 ReinDeer_Head_Skin_BaseColor.png, 4096*4096 ReinDeer_Male_Body_Hair_BaseColor.png, 4096*4096 ReinDeer_Male_Head_Hair_BaseColor.png, 4096*4096 ReinDeer_Tongue_BaseColor.png, 2048*2048 ReinDeer_Tongue_Normal.png, 2048*2048 ReinDeer_Tongue_Specular.png, 2048*2048 ReinDeer_Tooth_BaseColor.png, 2048*2048 ReinDeer_Tooth_Normal.png, 2048*2048 ReinDeer_Tooth_Specular.png, 2048*2048 Rigging With full controllers, postures and animations are easier to create. There is facial rigging without the UI control panel. The head is limited to follow the neck to rotate, the neck and tail are limited to follow the body to rotate. The limit can be switched by the custom attributes of CTR_SpineRoot controller. Leg IK/FK can be switched by custom attributes. There are no custom attributes to switch the stretch control over the legs. All the switches above are not seamless. Animations There are three loopable animations at 30 FPS: running, trotting, and walking. Running: The hair dynamics is baked from the beginning to the 40th frame and the rendering range of the display video is 24-48. Trotting: The hair dynamics is baked from the beginning to the 131st frame and the render range of the display video is 21-131. Walking: The hair dynamics is baked from the beginning to the 126th frame and the rendering range of the display video is 30-126. Features The model is in meter units at real-world scale. The Display button of the fur is disabled. Just put the model in the scene to render without cleaning. The hair dynamics have been baked. If models need to be moved, please toggle off Hair Dynamics, or else some errors of hairstyle will appear. No lights and cameras. Hair introduction To make the effect more realistic, the rendering time is pretty long because of the large amount of hair. If you want to make the close-up effect more real and beautiful, it’s necessary to pay the price. If it is used in a distant view, the fur can be optimized. Optimization methods: Decreasing the number of hair children and increasing the thickness of hair. Decreasing the steps of the Interpolated spine.reindeerdeercervidaeanimationtailedwhitetaildoebucksantlerriggedstagwildlifemobilefurchristmasblenderanimalsmammalanimals animationdeer antler

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