ReinDeer Male and Female Animated 3D model

ReinDeer Male and Female Animated 3D model

cgtrader

Introduction These are high-quality reindeer models with multiple 4K maps, rigging, animation, fur, and sculpting in part. And they are made by Blender and Cycles renderer at real-world scale. The body maps and fur maps are made separately, which can make the characters more realistic. They consist of 9 objects: Body, antlers, pupils, tears, sclerae, lacrimal gland, tongue, upper jaw, lower jaw.Polygons Male Body: vertices 23,107; polygons 23,054 Antlers: vertices 4,966; polygons 4,944 Pupils: vertices 1,410; polygons 1,438 Sclerae: 1,092; polygons 1,152 Tears: vertices 540; polygons 520 Lacrimal glands: vertices 324; polygons 320 Tongue: vertices 298; polygons 296 Upper jaw: vertices 2,494; polygons 2,336 Lower jaw: vertices 4,654; polygons 4,440 Total: vertices 38,885; polygons 38,500 Female Body: vertices 23,107; polygons 23,054 Antlers: vertices 4,438; polygons 4,417 Pupils: vertices 1,410; polygons 1,438 Sclerae: 1,092; polygons 1,152 Tears: vertices 540, polygons 520 Lacrimal glands: vertices 324; polygons 320 Tongue: vertices 298; polygons 296 Upper jaw: vertices 2,494; polygons 2,336 Lower jaw: vertices 4,654; polygons 4,440 Total: vertices 38,357; polygons 37,973Formats Four Blender projects; OBJ files that are void of rigging and animation.Textures ReinDeer_Antlers_BaseColor.png, 4096*4096 ReinDeer_Antlers_Normal.png, 4096*4096 ReinDeer_Antlers_Specular.png, 4096*4096 ReinDeer_Body_Skin_BaseColor.png, 4096*4096 ReinDeer_Eye_BaseColor.png, 2048*2048 ReinDeer_Eye_Normal.png, 2048*2048 ReinDeer_Female_Body_Hair_BaseColor.png, 4096*4096 ReinDeer_Female_Head_Hair_BaseColor.png, 4096*4096 ReinDeer_Foot_BaseColor.png, 2048*2048 ReinDeer_Foot_Normal.png, 2048*2048 ReinDeer_Head_Hair_ID.png, 2048*2048 ReinDeer_Head_ID.png, 2048*2048 ReinDeer_Head_Skin_BaseColor.png, 4096*4096 ReinDeer_Male_Body_Hair_BaseColor.png, 4096*4096 ReinDeer_Male_Head_Hair_BaseColor.png, 4096*4096 ReinDeer_Tongue_BaseColor.png, 2048*2048 ReinDeer_Tongue_Normal.png, 2048*2048 ReinDeer_Tongue_Specular.png, 2048*2048 ReinDeer_Tooth_BaseColor.png, 2048*2048 ReinDeer_Tooth_Normal.png, 2048*2048 ReinDeer_Tooth_Specular.png, 2048*2048Rigging With full controllers, postures and animations are easier to create. TFacial rigging is available. The head is limited to follow the neck to rotate, the neck and tail are limited to follow the body to rotate. The limit can be switched by the custom attributes of CTR_SpineRoot controller. Leg IK/FK can be switched by custom attributes. There are no custom attributes to switch the stretch control over the legs.Animations There are three loopable animations at 30 FPS, including running, trotting, and walking. ReinDeer_Male Running: the hair dynamics is baked from beginning to 40th frame and the render range of display video is 24-48. Trotting: the hair dynamics is baked from beginning to 131th frame and the render range of display video is 21-131. Walking: the hair dynamics is baked from beginning to 126th frame and the render range of display video is 30-126. ReinDeer_Female Walking: the hair dynamics is baked from beginning to 128th frame and the render range of display video is 32-128.

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