
Refraction Jet - Shuttle Free 3D model
cgtrader
This time I've managed something with more definition. It's still not completely smooth and precise in terms of form, though. The material view here presents a somewhat skewed image of how it looks because of this, so I added some previews showing the model as it appears without reflections and such, only the alpha channel visible. As a result, it remains relatively low-poly, but I'd be able to scale it down even further if needed. However, I didn't want to compromise its shape by doing so just yet. If that's what you need me to do, just let me know - I can definitely provide an even lower poly version at a later point. This model was created using ZBrush (I'm still getting used to the program) and then UV-mapped in 3D-Coat, with textures applied using Substance Painter 2. As you've noticed, there are various render types on display here. The pure white reflective texture is just intended for showing off the shape of the model, while the grey/reflective one (the last image) was actually created in ZBrush itself. Unfortunately, I'm still not entirely sure if it's even possible to apply those custom textures I came up with. As far as my exploration has taken me so far, it doesn't appear to be an option that's currently supported, which means you're just looking at the regular texture maps and a simple mono grey scheme for now. At present, I'm just experimenting with creating all sorts of different objects, trying out what it feels like to bring them into existence. If you've got any other questions about this project or anything else, don't hesitate to reach out - I'll be happy to provide more information and context whenever needed. You can also check out a bunch of my other free 3D models by visiting my account on cgtrader.
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