
Reflector Telescope
sketchfab
A high-end poly Bresser reflector telescope. Designed with Blender 2.74. GEOMETRY Refined mesh for precise geometry control. No ngons present to ensure smooth modeling. Used modifiers: Subsurf for added detail. Mirror for symmetry. Array for efficient duplication. Shrinkwrap for seamless texture mapping. MATERIALS Materials crafted with nodes for Cycles rendering. Colors fully customizable within the node setup. TEXTURES A single image texture (2,048px x 768px) included for printed writings on select parts, such as scales. Procedural textures utilized for materials. RIG The telescope is expertly rigged using parenting and constraints. Rigging independent from environmental factors. COMPOSITING Optimized compositing setup to render the model isolated against a background with alpha values intact. SCALE Real-world dimensions accurately represented in Blender units. X = 0.591m (Blender units) Y = 0.675m (Blender units) Z = 1.490m (Blender units)
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