REEL CONSTANCE deco wall houses the world 3D model

REEL CONSTANCE deco wall houses the world 3D model

cgtrader

This 3D model was originally developed with Sketchup 8 and subsequently converted to other formats compatible with various platforms. The native file type is .skp, while the scene created for 3ds Max utilizes the 2016 version of that software, with rendering executed through Vray 3.00 from CATALOGUE 2014. This unique dispenser exudes refinement, perfectly suited to integrate within your bathroom's décor. The combination of chromed metal effects and delicate arabesques on its surface creates a captivating art piece that commands attention. To complete the ensemble, this matching towel adds a touch of elegance. Dimensions: Height (cm) 21 x Width (cm) 15 x Depth (cm) 65 Weight: 0.44 Kg Reference Number: 137960 Price in Euros: €19.90 Polygon count: 2756 You can access textures embedded within the .skp file using the following methods: If you possess any of these software tools, extraction is relatively straightforward: Sketchup (Complimentary) Export a 2D image from File -> Export -> 2d Graphic option, making your desired selection under the drop-down menu. Alternatively, File -> Export -> 3D Model in .dae format (COLLADA). Check the 'Export Texture Maps' checkbox. Locate the exported file and explore its associated directory, where you should find a folder containing all textures. C4D (Trial version suffices) Upon importing the .skp file into C4D, you'll automatically create a folder with textures adjacent to the .skp file itself. 3ds Max Importing .skp files within 3ds Max results in textures being stored at ..3dsMaxsceneassetsimages. You can access them there. Additionally, exporting fbx files with the 'embed media' option enabled will automatically create a folder containing all associated textures adjacent to the exported file. Rhinoceros 3D (Trial version available) Importing .skp files in Rhinoceros 3D triggers the opening of Material Editor (accessed via Panels->Material editor). Select any material with embedded texture. Click on the texture name within Textures, then access the associated folder at ..AppDataLocalTempembedded_files, where you'll find all textures. You can copy and paste these textures into your preferred destination for convenience.

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