RED velvet sofa DANDY houses the world  3D model

RED velvet sofa DANDY houses the world 3D model

cgtrader

This 3D model was originally created with Sketchup 8 software, then converted to other 3D formats. Native format is .skp, a 3dsmax scene built in 3ds Max 2016, rendered using Vray 3.00. HOUSES FURNITURE WORLD introduced NEW 2013 sofa sets with 3/4 red velvet seats Dandy combining strong lines and soft cushions. This very chic sofa has a studded finish highlighted by distressed metal to give a classic look to your living room. You can try the little sofa with a glamorous red style! Also, explore the sofa 3 fixed red velvet seats Carmen. Size: H 88 x W 192 x D 95 Weight: 57 kg. Visit www.maisonsdumonde.com/FR/fr/produits/fiche/canape-3-4-places-fixe-velours-rouge-dandy-133081.htm, ref #133081 for pricing details and information about the 3D model: €999, Polygons: 126. Textures can be found in the .skp file. How do you extract them? It's easy with these software options: Sketchup (free) First, export an image from your 2D File under the option 'File/Export/2d Graphic - dropdown'. Then you're ready to use the textures! Or Go to File -> Export -> 3D Model. Select a COLLADA file as the file type (.dae) and check that the texture maps are being exported too. In your folder, look for a new folder containing all of your texture images. C4D (even a trial version is fine) Simply import the .skp model to C4D and you will see an automatic texture folder with images in it right next to the file! If that doesn't work out 3ds Max (a normal installation of the software is what we are working with today) When importing your 3D skp files, the program creates a 'scene' where you can look for your image and video assets, like all textures together in one place: \...3dsMax scene assets images You might have trouble finding that spot or missing media files, so just go ahead to export your .fbx model with media embedding enabled. In the save as options, ensure you tick embed all models with all sub-items for it will produce a nice neat little collection of texture files that accompany each FBX model that you've produced and downloaded. Or Rhino 3D (using the trial software) In Rhinoceros 3D import .skp model to create an opening folder called the Material editor in the panels section. There is a text symbol within material, where the name of your current texture material appears when selected in any of the 'Textures'. It now shows up like a normal document or webpage when this process occurs. Click on the 3 dots to reveal textures as hidden, showing their original places at ...AppDataLocalTempEmbedded Files When ready with your chosen image you can transfer your image files into folders anywhere desired - even inside those sub-directories mentioned before

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