Red suspension houses the world 3D model

Red suspension houses the world 3D model

cgtrader

This 3D model was originally crafted using Sketchup 8 software and then converted into various other formats seamlessly. Native format is .skp, while a 3ds Max 2016 scene is powered by Vray 3.00 rendering capabilities HOUSES FURNITURE WORLD presents the stunning Bristol red metal suspension. This innovative design features a sleek form and modern color that perfectly captures attention. Pausing in your kitchen or living room, the stylish suspension can also be discovered in blue, giving it a trendy edge. You will also discover rotating lights Bristol available in red, blue, or black, all expertly crafted to suit every need. Size: Height 90 cm x Width 31 cm x Depth 31 cm Weight: 1.40 kg Learn more at http://www.maisonsdumonde.com/FR/fr/produits/fiche/suspension-bristol-metal-rouge-130286.htm. Model reference is 130286, priced at 19 EUR, comprised of a total of 5517 polygons. Relevant textures can be found within the .skp file, offering a comprehensive library to build upon. To access these high-quality textures with ease, follow the step-by-step guidelines provided below if you have any of the following software installed: Sketchup (Complimentary): Simply export your chosen 2D graphic image via File > Export > 2d Graphic option from within the menu bar. Another way to extract them: Go to File -> Export -> 3D Model. Choose a COLLADA File (*.dae) file as your output, making sure that the 'Export Texture Maps' box is ticked during this process. Move on to the exported location and look for a folder with the same name as the .skp file. You will find all of the associated textures stored inside it. C4D (The trial version should be more than enough): Import your Sketchup file into C4D software. By doing so, it will generate a dedicated folder containing the texture files right next to the imported .skp model, ready for you to access them immediately. 3ds Max: Once the Sketchup model has been successfully imported into 3ds Max scene, locate all stored textures in the "3dsMaxsceneassetsimages" directory. For an alternative approach, select 'embed media' from your Export options while exporting it as an fbx file. A separate folder containing texture files will also be automatically created and attached to your exported fbx model. Rhinoceros 3D (Again, just the trial version): By importing your .skp file into Rhinoceros 3D software, you'll have instant access to a comprehensive Material Editor located within Panel -> Material Editor menu. Browse any of the existing textures available within that folder and you will be taken directly to all those found under 'embedded_files'.

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