
Red Samurai - Bro Low-poly 3D model
cgtrader
Red Samurai, a formidable Japan warrior, brings his unique charm to the forefront with his highly detailed model. Constructed from an impressive 14,875 Tris, Red's intricate skin is a marvel, boasting hand-painted textures in high resolution (1024x1024 and 2048x2048). Furthermore, each layer is expertly crafted to capture both subtle nuances of light on the skin and weapon, as well as dramatic contrasts that set off their rich color palette. Red Samurai - Brother takes this incredible character even further by delivering an astonishing array of 14 unique animations. One highlight of Red's impressive repertoire is five distinct attack moves, carefully designed for versatility in a variety of combat scenarios: The idle phase, spanning frames 0 to 120, sets the stage with steady and controlled movements. From there, Red's pace picks up as he transitions seamlessly into his walking cycle, executing frames 125 through 157 with poise and balance. With a burst of speed, he runs from frames 160 to 184, effortlessly navigating tight spaces. Next up is Red's jump animation, executed flawlessly from frame 190 to 220 – a true masterclass in gravity-defying elegance. Attack one makes its entrance on frame 230 and stays until frame 260, bringing an added level of ferocity to Red's repertoire. Slide animations take center stage on frames 290 through 330, showcasing Red's nimbleness as he expertly dodges attacks while simultaneously counter-attacking. Following closely is a quick scan animation (frames 340 to 380) that highlights Red's quick thinking and agility in combat situations. For added complexity, Red then executes a mesmerizing spinning kick, spinning from frame 390 to 415 – an incredible display of agility and skill. Red brings this segment of the animation cycle to a close with his "die" animation, which starts on frame 430 and stays until frame 480, ending in a tragic yet dramatic flourish. However, this is just the beginning. Red's animation set is further augmented by three more attack moves – each carefully crafted for its own unique flavor: The second attack move takes over from frames 490 to 520, showcasing Red's deadly precision and calculated timing. Following that is his third attack (frames 530 through 560), where Red unleashes a flurry of rapid-fire strikes designed to leave opponents reeling. Fourth in line is the attack sequence on frames 570 to 630, a masterclass in both raw power and fluid motion – the result of years of honing technique and experience. Last but not least comes the final fifth attack animation (frames 640 through 715), which crowns Red's incredible display of combat prowess with its stunning showmanship.
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