Red child COCCINELLE Library houses the world  3D model

Red child COCCINELLE Library houses the world 3D model

cgtrader

This 3D model was originally designed with Sketchup 13 and later transformed into all other 3D formats. Native format is .skp 3dsmax scene uses 3ds Max 2016 software, rendered using Vray 3.00 version from 2014. The color catalog features Envy in the baby's room. Select this charming wooden bookcase bright red for a lovely child library experience. With four sturdy library shelves to store books and showcase small decorative objects, this cabinet offers both form and function. Classic design ensures this piece will make an attractive statement in its surroundings. Explore the star-studded red library as well. Dimensions: H 145 x W 75 x D 38 Weight: 0.10 Kg Reference number: 143382 Price € 249.90 Number of Polygons: 244 You can locate textures within the .skp file To extract textures from a .skp file is straightforward if you have certain software available Use the following guidelines provided below Sketchup (Free) Just export an image as your preferred type of 2D file by navigating to File/Export/2d Graphic and choosing an option under the drop-down menu Another method: Go to File -> Export -> 3D Model, select COLLADA File (*.dae) format. During export, make sure to check the box for Export Texture Maps In the exported folder location, look for a folder with the same name as the exported file This should contain all of your textures C4D (Trial version sufficient) Importing the .skp file into C4D will automatically create a folder containing the necessary textures next to the original .skp file 3ds Max When the .skp file is imported into 3ds Max, it saves the texture files in the ..3dsMaxsceneassetsimages directory Alternatively, you can export an fbx file with embed media option selected In this case, a folder of textures will be generated along with the fbx file Rhinoceros 3D (Trial version sufficient) Import the .skp file into Rhinoceros 3D and open the Material editor From here, select any material that has a texture applied On clicking the three-dot button next to the texture name in the Textures section You will see all your textures appear They can be found within the ..AppDataLocalTempembedded_files directory Feel free to copy or paste these textures into a folder of your choice for later use.

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