Red chair ELIZABETH houses the world 3D model

Red chair ELIZABETH houses the world 3D model

cgtrader

This 3D model was originally designed using Sketchup 8 software before being converted into multiple formats for use across different platforms. Native format is .skp, while the 3dsmax scene is created in 2016 with a Vray 3.00 HOUSES FURNITURE WORLD edition from 2013. Introduce elegance to your dining room by using red velvet chair Elizabeth, a stunning table chair draped in rich, red velvet upholstery. The design boasts chic and comfortable characteristics, as it features wooden elements paired with a padded seat. You can also select alternative color options including aubergine, green, or blue for this stylish piece of furniture. Key measurements include height (H) at 100 cm x width (W) at 46 cm x depth (D) at 58 cm. To explore the various textures applied to the chair, you can download and open the .skp file found here: http://www.maisonsdumonde.com/FR/fr/produits/fiche/chaise-capitonnee-velours-rouge-elizabeth-132647.htm Ref No: 132647 | Price: € 139. Polygons count is at 116. Textures for this 3D model are included within the .skp file. If you have access to one of the software listed below, extracting textures from the file will be a seamless experience. Here's how to do it: **Sketchup** To extract textures, simply choose "File" > "Export" > "2d Graphic". Choose your desired output format under the drop-down option. Alternatively, Go to File -> Export -> 3D Model, and export the .skp file as a COLLADA File (*.dae). Ensure that 'Export Texture Maps' is checked. Locate the exported file folder containing all textures within the file directory. **C4D** Importing your .skp file directly into C4D generates a separate folder containing textures right next to your 3D model file. **3ds Max** When you import your .skp file, it automatically stores texture files within the scene in a dedicated assets and images folder (located at '..3dsMaxsceneassetsimages'). Alternatively, you can export an FBX file with 'Embed media' option enabled. This action will create a new textures folder alongside your exported FBX model. **Rhinoceros 3D** To access and extract the texture maps in Rhinoceros 3D, first import your .skp file into the program. Then open up the Material editor by navigating to Panels -> Material Editor. Next, click on any material that has a visible texture map. The names of these materials will then appear under Textures within the editor. From here, select one of the textures and use the three-dot button found in your chosen browser (e.g., Firefox). A separate folder named embedded_files should appear under ..AppDataLocalTemp. Here you'll find all the extracted textures which can easily be copied to a custom location if needed. The furniture design brings style, luxury, and elegance to every room with its plush seating arrangement that adds a luxurious feel of a rich upholstery texture in multiple tones to any interior setting.

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