Red chair BRIGHTON houses the world 3D model

Red chair BRIGHTON houses the world 3D model

cgtrader

This 3D model was originally created with Sketchup 8 and then converted into various other 3D formats. The native format is .skp, while a 3dsmax scene is built using 3ds Max 2016 version, rendered with Vray 3.00 CATALOGUE 2015 Ref. 146 740 Dimensions (cm): H 84 x W 48 x PR 54 Weight: 12 kg Are you looking to update your dining room? Consider adding a modern chair for a warm and inviting decor. This red chair offers a comfortable foam seat, making it suitable not only for dining but also for desk use. The deco detail of slightly splayed metal legs creates a resolutely contemporary look. We recommend mixing different styles of chairs for an original decoration. Alternatively, check out the black KLINT chair.\nRef: 146740 Price: $59.99\n\nTextures can be found in the .skp file.\n\nHow do I extract textures from a .skp file?\n\nIf you have any of the following software, it's relatively easy. Follow these guidelines:\n\nSketchup (Free)\n\nSimply export the image as your preferred 2D file format using File/Export/2d Graphic - drop down option.\n\nAnother approach:\n\nGo to File -> Export -> 3D Model and select the COLLADA File (*.dae) export format. Click on the Options button, making sure that Export Texture Maps is checked. Go to the exported file location, where a folder with textures will be created.\n\nC4D (The trial version will suffice)\n\nImporting .skp files into C4D automatically generates a folder containing textures alongside the .skp file.\n\n3ds Max\n\nWhen importing the .skp file, 3ds Max stores texture files in ..\3dsMaxsceneassetsimages. You can also export an fbx file with embed media option selected (in export dialog window), resulting in a folder of textures generated alongside the fbx file.\n\nRhinoceros 3D (The trial version is enough)\n\nImport .skp files into Rhinoceros 3D, then open the material editor. Select any material that contains a texture on it and click on the texture name in the Textures section, followed by clicking the three dot button. This allows you to see all the textures located in the ..AppDataLocalTempembedded_files directory.\n\nFeel free to copy and paste the textures into any desired folder.

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