Recycled wood crib NOISETTE Maisons du monde 3D model

Recycled wood crib NOISETTE Maisons du monde 3D model

cgtrader

This 3D model was originally designed with Sketchup 14 before being converted to all other formats compatible with modern 3D applications. The native format is .skp, while 3ds Max scenes are optimized for 3ds Max 2016 and rendered using Vray 3.00 from the 2014 catalogue for a children's room that exudes authentic charm, featuring a recycled wooden bed with nice curves hand-waxed to reveal the natural beauty of wood. Perfectly suited for toddlers sleeping 90cm, this crib will create a warm haven in any room, ideal for growing tots. For an added bonus, it pairs seamlessly with a storage drawer or sleeping drawer for extra sleeping space, also consider pairing with the bunk bed red child Newport model. Size: H 95 x W 100 x D 200 Weight: 88 kg. Catalogue reference #135633. Retail price €464.50. A total of 14311 polygons are used to render this 3D model. Textures can be easily located within the .skp file, accessible from any computer platform compatible with popular software suites. Here is a step-by-step guide on how to extract these textures: 1. If you have Sketchup installed on your device, it's a breeze. Under the File menu, select Export > 2D Graphic and choose the desired format for the exported image. Alternatively, Go to File > Export > 3D Model. Next, click on Options, ensure that the Export Texture Maps checkbox is selected. Move the mouse over to the location of the exported file where a folder will appear containing all the necessary textures. For users with access to Cinema 4D software, importing the .skp model automatically generates a new folder next to it containing all texture files. If you are currently working in 3ds Max or would like to try this application out on your own device, the first thing to do is import the .skp file into your scene. This action creates a hidden folder where texture images are stored under the location of your current .max file within its parent directory ..\..AppDataLocalTempassetsimages 3ds Max users can easily retrieve the necessary files by exporting as fbx with media embedded, which generates a new folder along with it containing textures. For Rhino users in the community or wishing to experience Rhinoceros 3D software first hand on your own PC, all you need to do is import .skp into Rhinoceros 3D software suite. Head over to Panels > Material Editor where the material editor will give a list of materials present on the scene. Once you have selected a particular material featuring any kind texture map attached on it (found under 'Textures section'), locate that selected element by double tapping anywhere close near to those buttons which usually resemble the following combination (dot button • )

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