
Rectangular speaker 3D model
cgtrader
Rectangular Speaker 3D Model. Production-ready 3D model, with high-quality PBR materials and textures, along with a non-overlapping UV layout map included in the package. Quads-only geometries (no tris/ngons) are used to ensure smooth rendering. The speaker is easily customizable: UV-unwrapped geometries allow you to create new textures or modify existing ones using the provided UV layout maps, which come as PNG files with alpha channels. Each object, material, and texture in the package has a unique and meaningful name for easy identification. Made in Blender 3D 2.80 (Cycles / Eevee materials), then exported to OBJ and FBX formats; materials and textures created in Substance Painter, optimized for PBR, V-Ray, Unity, and Unreal Engine workflows. PROMO IMAGES: The first image is a rendering made in Cycles (or Eevee) for Blender 3D 2.80, with 11+ promo images available in this description: nr. 1-2-3-4-5-6 rendered in Cycles (Blender 3D 2.80) nr. 7-8 are wireframe images nr. 9-10 are screenshots from the Blender 3D scene, showing the UV layout other images: UV layouts (at least one) Formats included: FBX, OBJ; scenes: BLEND (2.80 with Cycles / Eevee materials); other: PNG files with alpha channels. 1 Object (mesh), 1 PBR Material, UV-unwrapped (non-overlapping UV layout map provided in the package) UV-mapped Textures UV Layout maps and Image Textures resolutions: 2048x2048 PBR Textures made with Substance Painter Polygonal, QUADS ONLY (no tris/ngons); 53830 vertices, 53832 quad faces (107664 tris) Real-world dimensions; scene scale units: cm in Blender 3D (Metric with 0.01 scale) Uniform scale object (scale applied in Blender 3D) PBR Multi-Engine Textures Pack included: a zipped folder containing the PBR Textures set for various rendering engines or game engines! Cycles (or Eevee) for Blender 3D (base color, occlusion + roughness + metallic + alpha in a single PNG file), normal Vray for 3D Studio MAX (diffuse, reflect, reflection glossiness, normal) Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness, normal) Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic, normal) generic PBR Spec Gloss workflow (diffuse + opacity, specular, glossiness, normal, height) generic PBR Metal Rough workflow (base color + opacity, roughness, metallic, normal, height); you can use it in Eevee for Blender 3D 2.8, too! You'll be able to edit the Textures or just import the FBX/OBJ file along with the desired Textures set in your 3D Modeling software or game engine and link them together to get a game/production-ready asset. IMPORTANT: Main renderings made in Blender 3D 2.80 + Cycles (or Eevee) using an HDR Environment Texture Image not provided in the package!
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