
Rectangle Dining Table Luberon Houses of the world 3D model
cgtrader
This 3D model was originally designed using Sketchup 13 before being converted into various other 3D formats. Native format is .skp, while 3dsmax scene renders with Vray 3.00 The search for a dining room table that accommodates guests in a sophisticated and refined atmosphere leads to the Luberon rectangular table, which marries wood and wrought iron successfully. This table fits seamlessly into a classic decor style, reminiscent of Southern furnishings' beauty. A clever touch is achieved when the wrought iron and solid wood are combined with the half moon console Luberon matched to create a friendly oval table. This product belongs to the range Luberon: Warmly colored wood paired with wrought iron in a timeless combination for an interior full of charm. Golden hues and sheesham grain are accentuated by a hand-applied color that gives each piece a warm finish. This range is a blend of natural materials, sometimes using rough slate for blocks and tables, while others feature rattan dressers or consoles. Size (cm): 76 x 180 x 90 Dimensions Weight: 64.50 Kg Product ID: 50120032 Price: â¬349 Number of Polygons: 13960 You can find textures within the .skp file by following these steps. If you have Sketchup, simply export an image as a 2D file under File/Export/2d Graphic - dropdown option. Alternatively, go to File -> Export -> 3D Model, and select the COLLADA File (*.dae) format. Ensure that Export Texture Maps is checked in the Options window. The exported textures can be found in a folder with the same name as your model within the export location directory. C4D users can import .skp files, which automatically generate a textures folder next to their file. When importing a .skp file into 3ds Max, textures are stored within the 3dsMax scene/assets/images directory. You can also export an fbx file with the embed media option selected to generate a folder of textures together with the exported file. Rhinoceros 3D users should import the .skp file, then open the Material Editor panel and select any material containing texture. Clicking on the texture name will reveal all available textures in the ..AppDataLocalTemp/embedded_files directory. You are free to copy or paste the extracted textures to your preferred location.
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