Reception bell 2

Reception bell 2

3docean

Reception bell, model number two in my collection. Production-ready three-dimensional model, with physically based rendering materials, textures, non-overlapping UV layout map provided in the package. Quads-only geometries (no tris/ngons). Easily customizable: UV unwrapped geometries, so you can create new textures or modify existing ones using the UV layout maps provided in the package (as PNG with alpha). Each object, material, or texture has a unique, meaningful name. Made in Blender 3D version 2.80 (Cycles/Eevee materials) then exported to OBJ and FBX; materials and textures made in Substance Painter, exported for physically based rendering, V-Ray, Unity, Unreal. PROMO IMAGES: the first image rendered in Cycles (or Eevee) for Blender 3D version 2.8x; eleven plus promo images found in this description: numbers one through six rendered in Cycles (Blender 3D 2.80) number seven and eight are wireframe images numbers nine and ten are screenshots from the Blender 3D scene, showing the UV layout other images: UV layouts (at least one). Formats included: FBX, OBJ; scenes: BLEND (2.80 with Cycles/Eevee materials); other: PNG with alpha. One object (mesh), one physically based rendering material, UV unwrapped (non-overlapping UV layout map provided in the package); UV-mapped textures. UV layout maps and image textures resolutions: 2048x2048; physically based rendering textures made with Substance Painter. Polygonal, quads-only (no tris/ngons); twelve thousand one hundred sixty-two vertices, twelve thousand one hundred sixty quad faces (twenty-four thousand three hundred twenty tris). Real-world dimensions; scene scale units: centimeters in Blender 3D (that is: metric with 0.01 scale). Uniform scale object (scale applied in Blender 3D). PBR multi-engine textures pack included: a zipped folder containing the physically based rendering textures set for several rendering engines or game engines! Cycles (or Eevee) for Blender 3D (base color, occlusion plus roughness plus metallic plus alpha in a single PNG file), normal V-Ray for 3D Studio MAX (diffuse, reflect, reflection glossiness, normal) Unity 5 standard metallic (albedo plus transparency, metallic plus smoothness, normal) Unreal Engine 4 (base color plus alpha, occlusion plus roughness plus metallic, normal) generic PBR spec gloss workflow (diffuse plus opacity, specular, glossiness, normal, height) generic PBR metal rough workflow (base color plus opacity, roughness, metallic, normal, height); you can use it in Eevee for Blender 3D version 2.8, too. So, you'll be able to edit the textures or just import the FBX/OBJ file along with the texture set you want in your three-dimensional modeling software or game engine and link them together to get a game/production-ready asset! IMPORTANT - Main renderings made in Blender 3D version 2.80 plus Cycles (or Eevee) using an HDR environment texture image which is not provided in the package. Sketchfab three-dimensional preview: https://sketchfab.com/3d-models/reception-bell-29a4dfce1a9e844e395ba7f479f5eadd6

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